As a Puzzle Designer, I am still conversing with the team on puzzle ideas we'd like to implement. We are currently brainstorming ideas but no puzzles are seeming to stand out or fit in the narrative/gameplay we are designing. So currently Puzzles are on hold! until further notice.
Monday, October 26, 2020
Wednesday, October 21, 2020
Forum 6
Forum 6 Post
For adding creativity to my level, I'm still debating on whether or not I'm going to make a large level with various levels or make a small but intricate course. I plan on changing the atmosphere as well as the models being used, I might try and clash two genres together like Knights and sci-fi laser type stuff because I think the contrast would be fun. The levels themselves would correlate to the atmosphere and the design would emulate that.
As for how the implementation would be achieved via the level designer by updating the layout and feel of the map with textures and meshes of the two colliding styles. I would think neon lines and maybe old age building will achieve that effect for the player alongside a layout of the map being that of a Town Square or Market Place.
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MVP 5
As the puzzle designer, I want to continue working with the level designer so that the puzzle of the game is figuring out whats the best pat...

