Monday, November 23, 2020

MVP 5

As the puzzle designer, I want to continue working with the level designer so that the puzzle of the game is figuring out whats the best path to create so they can maximize points without dying to the parasites. 

CoS: Once the entire map is finished along with enemy spawns we can, as the dev team, go over some obvious paths and some more hidden ones the player can uncover and take use of. 

Story Points 2. 

Thursday, November 12, 2020

MVP4

 As the puzzle designer, I will make a puzzle that includes moveable boxes that the player will have to push using their body in order to open a different segment of the map. This will enable them to have more room to work around while getting chased. 


CoS: create the moveable parts to the blocks so they will be interacted with by the player, and place them in front of a door.

Thursday, November 5, 2020

MVP3

 Grouping with the group to go over the damage issues, and correct any problematic code so we can progress through that block.


CoS: fixing our damage problem


Update!: we have assessed the situation and come to an effective solution in which we are able to progress our game further with the damage included.

MVP 5

As the puzzle designer, I want to continue working with the level designer so that the puzzle of the game is figuring out whats the best pat...